NAZARANSEQ1FY24July 28, 2023

Nazara Technologies Limited

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Key numbers — 40 extracted
14%
2 Q1FY24: 10 quarters of growth in revenue and profits since IPO Q1 FY24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin
INR 254.4
10 quarters of growth in revenue and profits since IPO Q1 FY24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 1
10%
n revenue and profits since IPO Q1 FY24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 13.0% Our revenue
INR 33.1
ue and profits since IPO Q1 FY24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 13.0% Our revenue and EBITDA g
31%
Q1 FY24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 13.0% Our revenue and EBITDA growth is expected
INR 20.9
24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 13.0% Our revenue and EBITDA growth is expected to accelerate
13.0%
cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 13.0% Our revenue and EBITDA growth is expected to accelerate in coming quarters due to seasonality and
52%
coming opportunities. Of note, Sportskeeda continued to deliver a strong performance with a strong 52% growth YoY in revenues and 55% in EBITDA. The recent announcements related to skill-based real mon
55%
Sportskeeda continued to deliver a strong performance with a strong 52% growth YoY in revenues and 55% in EBITDA. The recent announcements related to skill-based real money gaming business will have mi
4.7%
ess will have minimal impact on our overall financial performance as its contribution is limited to 4.7% of our revenue and 0.5% of our EBITDA in Q1FY24. We continue to build a healthy pipeline of M&A op
0.5%
pact on our overall financial performance as its contribution is limited to 4.7% of our revenue and 0.5% of our EBITDA in Q1FY24. We continue to build a healthy pipeline of M&A opportunities in various s
8.2%
45.7 13.7 45.4 26.2 221.3 33.1 13.0% 0.1 1.3 15.2 11.7 28.4 7.4 20.9 0.0 0.0 20.9 8.2% 71.2 65.0 12.1 28.4 16.3 193.0 30.0 13.5% 0.0 0.4 14.3 6.6 21.9 6.0 15.9 0.0 0.0
Guidance — 3 items
Retention
opening
This along with increased marketing & brand spend in the gaming accessories business (Wings) ahead of the upcoming festive season had a short term impact on Q1 EBITDA For FY24, we expect Nodwin to achieve healthy growth backed by overall profitability ▪ ▪ 1.
Source
opening
We expect Revenue & EBITDA growth to pick up from Q3 onwards as we build out a more diversified, higher margin client base.
Source
opening
Animal Jam and WCC have seen a lot of product-level efforts invested in Q1 and we expect these to reflect in coming quarters in their financial performance.
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Speaking time
Revenues
6
Retention
1
Source
1
Notes
1
Investor Relations Advisors
1
Opening remarks
Retention
Day 1: 46% (vs. Avg. of 28% for Top 25 casual games in 20221) Day 7: 18% (vs. Avg. of 6.7% for Top 25 casual games in 20221) Note:1. Source: Udonis Blog 13 Gaming -> WCC: Revamp of the WCC Franchise CEO Hire Product • • • • Key recent business updates Christopher Franklin joined as the CEO of Nextwave Media Chris has 20 years in the Game Industry with experience across in game design & studio leadership across GSN, Ludia and EA Transitioning to online only mode of game play Improving ad monetization stack User Experience • Optimizing for Day 1-7 experience for players • Reduction in install size of app Improved Production Revised production processes with monthly releases • • Usage of new AI tools Growth • • • Pre-production stage for new WCC game variants Conceptualization for new games Targeting PC/Consoles & support for Cross-Play & Cross-Platform 14 Gaming -> WCC: Maintaining Revenue growth and profitability while setting the stage for future growth 6.7 7.2 38.8% 2.6 34.4% 2.5 Q1FY
Source
1) Ranking in the US from Similarweb as of June 2023 2) Ranking in India as per Comscore as of May 2023 3) Ranking in the UK as per Press Gazette UK for the month of May 2023 24 Adtech -> Datawrkz: Focused efforts for future EBITDA growth Figures in Rs. Cr Revenue* Gross profit* Gross margin% EBITDA* EBITDA% Increasing Contribution of High Margin Business1 -16% 32.1 27.1 18.4% 22.9% 5.9 10.6% 3.4 6.2 4.8% 1.3 Q1FY23 Note: *FY23 financials based on 13th April 2022 to 31st March 2023. Q1FY24 15% 85% 28% 26% 72% 74% 32% 68% 42% 58% Q1FY23 Q2FY23 Q3FY23 Q4FY23 Q1FY24 Demand Side Business Other business lines ▪ Over the last year, we have been focusing on higher-margin business lines and simultaneously expanding client base to minimise dependency on a few customers. As a result, the overall gross margin of the business improved from 18.4% to 22.9% ▪ Our product-led businesses (Vizibl and HighR) are showing signs of good market acceptance and growing revenue ▪ The loss of one large, low marg
Revenues
17.0 Cr Media Rights Kick In South Asia Expansion Investment by Acquired by Jan-2018 $28 million fund raise in Q1FY24 FY20
Revenues
122.4 Cr Mar’23 MAU: 71 mn Mar’22 MAU: 68 mn Launched NBA and NFL Global leader in Wrestling Strong growth in US Sports- NBA, NFL and MLB 3.8x in 3 years FY23
Revenues
58.2 Cr Sep’19 Subs: 87k Acquired by Jan-2020 Data driven UA spends Among Top 5 grossing Apps Content Updates Monthly Price hike FY18 FY19 FY20 FY21 FY22 FY23 FY20 FY21 FY22 FY23 FY20 FY21 FY22 FY23 31 Multiple scaled assets with leadership positions in respective segments Gaming eSports #2 in Grossing Apps in US (for Kids Under 5)1 #1 in Grossing Apps in US (for Kids Under 9- 11)2 World’s largest cricket simulation game; significantly higher retention metrics vs. industry #1 eSports Company in India and South Asia3 #9 Multi-sports destination in the US4 Leading New Age Sports Media Platform
Notes
Based on App Annie Top Grossing rank for Kids under 5 in the United States (iPhone) 1. Based on App Annie Top Grossing rank for Kids between 9-11 years in the United States (iOS devices) 2. 3. Based on IP as per Nodwin Estimates 4. Ranking as per Similar Web in April 2023 32 This growth is delivered through a strong operating model M&A + Capital Allocation Corp Dev + Investor Relations Reporting and Accounting Succession Planning and Strategic HR BI & Analytics Growth and User Acquisition Brand Monetization IP Development Design and Prototyping LiveOps and Content Updates Culture and HR Subsidiaries 33 Contact Us
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