Nazara Technologies Limited
8,077words
84turns
10analyst exchanges
10executives
Management on call
Nitish Mittersain
CHIEF EXECUTIVE OFFICER
Rakesh Shah
CHIEF FINANCIAL OFFICER – NAZARA TECHNOLOGIES LIMITED
Anupriya Sinha Das
HEAD OF CORPORATE
Akshat Rathee
CO-FOUNDER AND MANAGING
Ajay Pratap Singh
CHIEF EXECUTIVE OFFICER – ABSOLUTE SPORTS PRIVATE LIMITED
Senthil Govindan
CHIEF EXECUTIVE OFFICER – DATAWRKZ BUSINESS SOLUTIONS PRIVATE LIMITED
Shreyes Menon
HEAD, OFFLINE GAMING – NAZARA TECHNOLOGIES LIMITED
Terry Lee
CHIEF EXECUTIVE OFFICER – FUSEBOX GAMES
Stuart Dinsey
CHIEF EXECUTIVE OFFICER – CURVE GAMES
Anand Srinivasan
SPARK INSTITUTIONAL EQUITIES PRIVATE LIMITED
Key numbers — 40 extracted
INR 1025.2 crore
80.2%
INR
109.4 crore
118.5%
23.2%
INR 526.5 crore
65.1%
INR 62 crore
146.4%
INR 33.9 crore
INR 17.4 crore
INR 71.5 crore
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Guidance — 20 items
Nitish Mittersain
opening
“To start off, Nazara delivered INR 1025.2 crores in revenue in H1 FY26, up 80.2% year-on-year, and INR 109.4 crores EBITDA, up 118.5% year-on-year.”
Nitish Mittersain
opening
“In Q2 FY26, revenue was INR 526.5 crores, up 65.1%, and EBITDA was INR 62 crores, up 146.4% year-on-year.”
Nitish Mittersain
opening
“Our PAT was negative INR 33.9 crores in Q2 FY26, predominantly due to the real money gaming ban and our impairment of Moonshine Technologies.”
Nitish Mittersain
opening
“And our PAT for H1 FY26 was INR 17.4 crores.”
Anupriya Sinha Das
opening
“In H1 FY26, on a year-on-year basis, our core gaming segment grew by 159% in revenue terms and 253% in EBITDA terms.”
Anupriya Sinha Das
opening
“In Q2 FY26, on a year-on-year basis, the segment grew by 159% in revenues and 213% in EBITDA, with an EBITDA margin of 22.1%.”
Anupriya Sinha Das
opening
“In Q2 FY26, mobile revenue grew 81% and EBITDA grew 95% year-on-year, reflecting improved UA efficiency, live-ops cadence, and content refreshes.”
Anupriya Sinha Das
opening
“H1 FY26 trend was similarly robust, with revenue up 83% and EBITDA up 109% year-on-year.”
Anupriya Sinha Das
opening
“Turning to offline gaming consisting of Smaaash and Funky Monkeys, the portfolio delivered INR 12 crores of EBITDA in H1 FY26 at a 27.5% margin.”
Anupriya Sinha Das
opening
“We launched three new Funky Monkey centers in Q2 FY26 and continued to progress the Smaaash 2.0 revamp with a re-launch targeted for FY27.”
Risks & concerns — 1 flagged
But as a large shareholder while owning 60-62%, we are no longer willing to go ahead and support them on an ongoing concern basis.
— Akshat Rathee
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Q&A — 10 exchanges
Speaking time
26
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Opening remarks
Anand Srinivasan
Thanks Swapnali. Hi, everyone. On behalf of Avendus Spark, I welcome you all to the Q2 FY '26 Earnings Call of Nazara Technologies Limited. We have with us the management team represented by Mr. Nitish Mittersain, CEO and JMD at Nazara Technologies; Mr. Rohit Sharma, Executive Director; Nazara Technologies; Mr. Rakesh Shah, CFO, Nazara Technologies; Ms. Anupriya Sinha Das, Head of Corporate Development at Nazara Technologies; Mr. Shreyes Menon, Head of Offline Gaming at Nazara Technologies; Mr. Terry Lee, CEO of Fusebox Games; Mr. Akshat Rathee, Founder, Nodwin Gaming; Mr. Ajay Pratap Singh, CEO, Absolute Sports Private Limited; Mr. Senthil Govindan, CEO of Datawrkz; Mr. Stuart Dinsey, the CEO of Curve Games. I would like to hand over the call to the management for opening remarks. Over to you, Nitish sir.
Nitish Mittersain
Thank you. Good morning, everyone, and thank you for joining us this morning. To start off, Nazara delivered INR 1025.2 crores in revenue in H1 FY26, up 80.2% year-on-year, and INR 109.4 crores EBITDA, up 118.5% year-on-year. Our core gaming EBITDA came in at 23.2%. In Q2 FY26, revenue was INR 526.5 crores, up 65.1%, and EBITDA was INR 62 crores, up 146.4% year-on-year. Our PAT was negative INR 33.9 crores in Q2 FY26, predominantly due to the real money gaming ban and our impairment of Moonshine Technologies. And our PAT for H1 FY26 was INR 17.4 crores. Our operating cash flow for the first half of this year was INR 71.5 crores on a pre-tax basis, up 170.8% year-on-year, demonstrating a high cash conversion to our EBITDA and reported PAT. Growth was driven by scaling up our live ops, improved retention and multi-platform monetization across mobile, PC, console and offline. At this point of time, over 90% of our gaming revenue comes from international markets, with a strong focus on the
Anupriya Sinha Das
Thank you, Nitish. Good morning, everyone. I'll start with the performance of our core gaming segment, which consists of mobile gaming, PC-Console publishing, as well as the offline gaming segment. In H1 FY26, on a year-on-year basis, our core gaming segment grew by 159% in revenue terms and 253% in EBITDA terms. The EBITDA margin for this business was 23.2%. In Q2 FY26, on a year-on-year basis, the segment grew by 159% in revenues and 213% in EBITDA, with an EBITDA margin of 22.1%. Starting with the mobile gaming segment, the momentum remains strong with broad-based growth across Love Island, Animal Jam, and WCC. We also added CATS and KOT as the new IPs in this segment. In Q2 FY26, mobile revenue grew 81% and EBITDA grew 95% year-on-year, reflecting improved UA efficiency, live-ops cadence, and content refreshes. H1 FY26 trend was similarly robust, with revenue up 83% and EBITDA up 109% year-on-year. Operationally, we executed our systematic growth framework, sustaining Love Island's
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